Posted October 06, 2025 by Jreo
Due to how incredibly slow the development is on this game, I've released v1.1.0 at it's half-baked state alongside the stable versions from last year. This will soon buff out to be stabilized, not exactly sure when.
Additionally, my next plan is to make an in-browser playable demo.
That aside, future updates after 1.1.0 will no longer be open-source, but don't fret, the old sources will still remain public. The reason why this is open-sourced in the first place is because the source code of the BGE version of Nitrovista is easily tampered through opening global.bgd with Blender 2.79b. So assuming everyone might already have all assets from the BGE version which are also featured in this Godot version and misunderstanding with copyrighting Blender project files back then, I thought of making a delay of this legislation.
No legal shame in using the source codes in making your own version of Nitrovista, or a different game altogether with the same backend. But onto future versions, you will be legally responsible for infringements if you use assets that are not present in the published project files.
Despite the bumpy roads, thank you for buying Nitrovista.