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FPCRL Prototype update (01)

FPCRL
A downloadable game

The current state of FPCRL is shown in the video. 

The things I have implemented so far; 

  • Movement speed increases the longer you run, the more you move, the faster you'll move
  • Grapple to pull yourself towards a location
  • Cable between you and the grapple point, this will be replaced but the cable was needed to show the grapple
  • Wall running, you can run along a wall, or any vertical surface, as long as you want
  • Double jump, twice the jumps for twice the fun
  • Shotgun with random spread, automatically reloads, 1 shot = 5 projectiles (to begin with)
  • Enemies can see and hear the sounds you make, and will chase you if they know you exist
  • Retro shader, gives a nice overall vibe and ties it all together
  • An initial audio pass, there's no music (shown in the trailer)
  • An initial VFX pass on enemy death
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