Devlogs
Security Patch, QoL, Discord and More
Posted October 05, 2025 by Peyda
#update #security #qol #discord #bugfix
Good Morning!
Apparently there is a bit of a security risk going on with older Unity builds, so I updated to the newest engine version and rebuilt the game. Hopefully nothing is broken, but I tested most of it and it seems fine. Of course, if you notice anything let me know in the Discussions. More info about the Unity security thing here.
I used this opportunity to also add some minor quality of live improvements:
- Level transitions can now be sped up.
- Reduced level transition zoom to make up for faster transitions.
- Your step history will now be saved in the save file (something like "UUDL DRLR U"). It doesn't display in game but you can use my web-tool to upload your save file and get a table of all levels.
- Challenge level step records are now displayed for each level part, however it will only update if your new total step count is lower or equal to your current record.
- Fixed a bug where the menu could be opened while solving the level resulting in a bugged step counter or softlocking.
I'll do some more testing tomorrow. Oh right, there is also a Discord server now. I'm not really good with socials, but I'll probably post updates about my new game and stuff.
Peace ✌️
Files
WebGL.zip 55 MB
Block in the Lock Windows 64-bit 104 MB
Version 5
Block in the Lock Windows 32-bit 99 MB
Version 5
Block in the Lock OSX Universal 92 MB
Version 4
Block in the Lock Linux 64-bit 102 MB
Version 5