Posted October 05, 2025 by Jammanna
Hey everyone!
Iβm super excited to announce that my plugin now fully supports Spine animations inside Construct 3 / MakeIt3D. π
With this new integration you can:
𦴠Play Spine animations on your 3D/2D objects directly from Construct.
ποΈ Control playback speed using SetTimeScale
(slow-mo or speed-up your animation).
π Stop / clear animations easily with SetEmptyAnimation
.
π¬ Listen for animation events — triggers for:
Animation Started π¦΄π¬
Animation Completed π¦΄β
Animation Ended π¦΄π
Custom Spine Events fired π¦΄π₯
This means you can now hook into start / complete / end / event callbacks from Constructβs event sheet just like any native action. Perfect for syncing sounds, VFX, or gameplay events to your Spine animation clips.
Iβve also added new conditions and triggers:
OnSpineAnimationStarted
OnSpineAnimationCompleted
OnSpineAnimationEnded
OnSpineEventFired
…and you can filter them by object ID or animation name for more control.
This is a huge step for making your Construct + MakeIt3D projects even more dynamic and polished. π¦΄β¨
Thanks to everyone following the project — your feedback has helped shape this update. Please give it a try and let me know what you think. π