Posted October 04, 2025 by orionstudio
#bug-fix #dialogue
The size of the Dialog Windows have been increased, along with the dialog text, to make it more readable! We are hoping to make this feature customizable in the eventual game.
Players have noticed two problems. First, the PHep gauge is still visible at the bench even when you collect it. That has been fixed by updating the image used for that scene.
Second, if the player leaves the bench with the PHep gauge or the salinity gauge and then come back to it, they are able to pick up the item again. There was a problem with variables local to those scenes reloading once reentering the scenes -- this has been changed so the system now checks the global inventory system.
Our dialog system, Dialogic, wasn't resetting properly on new games in the same session. If a player started a new game but didn't close out the game, the dialog parameters would stay the same, and they couldn't replay dialog. The Dialogic reset has now been synced to EgoVenture's reset.