Posted October 04, 2025 by Benight
#optimization
The game should no longer stutter for a while when "Start" is first pressed.
Reworked the obstacles to be lighter on CPU. (Though they were already very light)
Or the same in nerd talk:
Many of the assets are set to force shader compilation, and obstacles are now Node2D instead of CharacterBody, player uses an area instead of actually colliding with anything.