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Optimizations

Flappy Hild
A browser game made in HTML5

The game should no longer stutter for a while when "Start" is first pressed.
Reworked the obstacles to be lighter on CPU. (Though they were already very light)

Or the same in nerd talk:
Many of the assets are set to force shader compilation, and obstacles are now Node2D instead of CharacterBody, player uses an area instead of actually colliding with anything.

Files

  • Flappy Hild 25 MB
    2 days ago
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