Posted October 27, 2019 by chaikadev
#release
I would have liked to make this devlog earlier but as you might expect I've been really, really busy. I'm flattered by all the positive feedback I've received these last 48 hours! Please remember that Type Knight hasn't been made by one person, but by the effort of many. I'd like to mention here Type Knight's composer and SFX master Serpo and the main artist Stingray. Type Knight's look started out by using various creative commons assets like the knight and sorcerer made by Warren Clark and the old background made by Luis Zuno. The original skeletons are from Jesse M. The full credits are available in-game and in the readme. If you're interested to see how the game's look evolved over time, you might want to check this image.
Here's the changelog since Type Knight's Beta last month (2019-09-26). I've been busy promoting the game so I don't have time to release a first patch yet. However, I'm taking note of your bug reports and I will release bug fixes as soon as I can.