Posted October 04, 2025 by zyragames
#devlog #progress #bullet-heaven #bullet-hell #godot #solo-dev
After a lot of thought, I decided to move Voidspace Survivors back to Godot.
And honestly — it feels like coming home again.
The workflow, the speed, the 2D tools — everything just fits this project better. Godot is free, open-source, lightweight, and lets me focus on what really matters: making the game fun to play.
It’s not about comparing engines — it’s about choosing what helps me move forward faster.
The core systems are back up and running:
Everything already feels snappy, clean, and more stable than before. Rebuilding in Godot didn’t take long — it’s surprisingly efficient once you know what you want.
Up next, I’ll be working on:
Once those are in place, the core gameplay loop will be complete. That’s the moment where the game starts feeling “alive” — enemies, weapons, upgrades, waves. It’s going to be a big milestone.
As before, I’ll keep these updates short and focused on key progress.
If you want to follow the step-by-step journey (or join playtests later), you can join the
Zyragames Discord here:
👉 https://discord.gg/mKKPSTFrkv
Thanks for reading and for following the project!
Switching back to Godot should mean faster builds, smoother progress, and more frequent updates.
Stay tuned — next time we’ll dive into the first weapon prototypes 🔫
– Zyrano