Posted October 04, 2025 by RonanCTUD
My idea for this week was to set up a basic control of picking up object and rotating them using physics. The main goal is to experiment with physics and see how players interact and find control over different weight, speed, and collisions with objects. The prototype focuses on gameplay interaction rather than gameplay loop, giving players the freedom to experiment and find ways to create unique interactions with physics.
I created objects which players can interact with using mouse to pick up and A + D to rotate. Each object has their own weight and rotation speed. For the playtest I want to get an idea of what players find enjoyable and finding a blend of fun and realism in the core mechanics.
Mechanics:
Player Experience:
Outcomes
questions to ask:
Were the physics enjoyable
Is it too realistic or floaty
What would you add to improve the game