Posted October 04, 2025 by Astral Graphics
#update
Hey everyone,
Quick update on ZeroLock — and first off, a huge thank you to the 2 people who already followed this project! You’re officially the first supporters of ZeroLock, and it honestly means a lot to see interest this early.
Right now, I’m working on two big features:
Enemy Switching → smoothly swapping between nearby targets, making multi-enemy fights way more fluid.
Smart Locking → letting the system decide the “best” target based on distance, visibility, or custom rules (instead of just closest).
Both of these are core to what will make ZeroLock more than a simple prototype — it’s shaping up into a flexible, polished framework that developers can rely on.
This is just the beginning. I’ll be posting more progress updates soon. But there will be a short video link to the enemy switching!
Thanks again for following along so early. You’re helping shape this project from the ground up!
Best Regards
– Astral Graphics