itch.io is community of indie game creators and players

Devlogs

First update on ZeroLock

Hey everyone,

Quick update on ZeroLock — and first off, a huge thank you to the 2 people who already followed this project! You’re officially the first supporters of ZeroLock, and it honestly means a lot to see interest this early.

Right now, I’m working on two big features:

  • Enemy Switching → smoothly swapping between nearby targets, making multi-enemy fights way more fluid.

  • Smart Locking → letting the system decide the “best” target based on distance, visibility, or custom rules (instead of just closest).

Both of these are core to what will make ZeroLock more than a simple prototype — it’s shaping up into a flexible, polished framework that developers can rely on.

This is just the beginning. I’ll be posting more progress updates soon. But there will be a short video link to the enemy switching!

Thanks again for following along so early. You’re helping shape this project from the ground up!

Best Regards

– Astral Graphics

Download ZeroLock – Smart Lock-On Framework (Multiplayer Supported)
Leave a comment