Posted October 04, 2025 by RonanCTUD
Although the prototype didn't have structured gameplay, playtesters were able to find a game out of it by throwing cubes out of the map and stacking cubes to create towers. This showed that the core mechanics already has gameplay even without goals. This feedback gave me several ideas for the next prototype.
The next goals for playtesting is to create physics based liquid system. This introduces new ways for players to interact with objects by adding fluid. With the new prompt being "Corrupted Vision" I want to create fluid that can turn different colours one being poison.
Questions to asks: