Devlogs
Early Systems Snapshot
Origin Story
The seed for this project landed on a long flight to a company meeting in India. I was replaying in my head how sales was pushing late stage deals with optimistic promises, marketing was lining up a campaign window, engineering was juggling a release branch, and QA was triaging edge cases that nobody wanted to slip. All of those teams were pulling on shared reality but seeing different slices. I kept asking what I would do differently if I were the CEO with a single dashboard that made those tradeoffs visible early. That thought kept unfolding into a small systems sketch in a notebook. By the time we landed I wanted a management game that made those cross team frictions readable and gave you space to practice better calls.
In The Build
- Basic company selection with a few contrasting profiles
- Early simulation tick for cash, runway and a first churn pass
- Department placeholders with simple maturity and throughput values
- Training data model (budget plus limited booster slots)
- Difficulty presets feeding starting capital and taxes
- Event hook structure ready for future incidents
- Prototype KPI panel for cash, churn trend and hiring pace
In Progress
- Cause and effect tracing for metrics
- Overdraft and failure rules by difficulty
- Feature lane prioritization impacting throughput allocation
- Advisor card prototypes
- Incident queue translating neglect into timed problems
Feels Decent
- Quick read decide react loop
- Distinct starting company flavors
- Training budget versus booster tradeoff concept
Needs Work
- Better visual chains showing why metrics moved
- Thinner staffing choices without roles or traits yet
- Events lack presence and preview clarity
- Industry differentiation still light
Near future
- Add metric cause chain highlights
- Introduce morale loops and retention risk panel
Possible Stretch
- IPO preparation track
- Pricing experiment history panel
- Light audio cues for risk spikes
Feedback Welcome
Let me know which tension you enjoy most or want sharper: growth versus quality, staff versus runway, pricing experiments, something else. Also what usually makes you drop other management sims early.
Thanks for following along. More soon.