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Early Systems Snapshot

Tech Mogul Game
A browser game made in HTML5

Origin Story

The seed for this project landed on a long flight to a company meeting in India. I was replaying in my head how sales was pushing late stage deals with optimistic promises, marketing was lining up a campaign window, engineering was juggling a release branch, and QA was triaging edge cases that nobody wanted to slip. All of those teams were pulling on shared reality but seeing different slices. I kept asking what I would do differently if I were the CEO with a single dashboard that made those tradeoffs visible early. That thought kept unfolding into a small systems sketch in a notebook. By the time we landed I wanted a management game that made those cross team frictions readable and gave you space to practice better calls.

In The Build

  • Basic company selection with a few contrasting profiles
  • Early simulation tick for cash, runway and a first churn pass
  • Department placeholders with simple maturity and throughput values
  • Training data model (budget plus limited booster slots)
  • Difficulty presets feeding starting capital and taxes
  • Event hook structure ready for future incidents
  • Prototype KPI panel for cash, churn trend and hiring pace

In Progress

  • Cause and effect tracing for metrics
  • Overdraft and failure rules by difficulty
  • Feature lane prioritization impacting throughput allocation
  • Advisor card prototypes
  • Incident queue translating neglect into timed problems

Feels Decent

  • Quick read decide react loop
  • Distinct starting company flavors
  • Training budget versus booster tradeoff concept

Needs Work

  • Better visual chains showing why metrics moved
  • Thinner staffing choices without roles or traits yet
  • Events lack presence and preview clarity
  • Industry differentiation still light

Near future

  • Add metric cause chain highlights
  • Introduce morale loops and retention risk panel

Possible Stretch

  • IPO preparation track
  • Pricing experiment history panel
  • Light audio cues for risk spikes

Feedback Welcome

Let me know which tension you enjoy most or want sharper: growth versus quality, staff versus runway, pricing experiments, something else. Also what usually makes you drop other management sims early.

Thanks for following along. More soon.

Files

  • index.html 535 bytes
    3 days ago
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