itch.io is community of indie game creators and players

Devlogs

Continue Your Game: The Jam - Devlog #4: How I Learned to Stop Worrying and Love the Menu

Exit the Dungeon! - early demo
A browser game made in HTML5

Should I have joined a jam that asks for consistent updates during the MLB Postseason? No. Did the Dodgers win in 2 and advance to the NLDS? Yes. So I was able to make progress on my game anyway. (Go Dodgers!)

My humble update is that my game now has input mapping! This is something that I have been putting off for a while. In fact, I specifically released my first demo without it to gauge if there would be any interest in it to see if it was worth making menus, something that I do not want to do, for it. As someone with a history of crappy administrative jobs, I consider menus to be just that. Admin work. The kind of thing where if you do it well, no one notices and if you don't do it well it's the only thing that people see. No one has said "I love this game because of the menus".

But, people do need menus to play a game so I've gone ahead and uploaded a new version where the input map comes up on pause. It's still a little bit sketchy and needs to be changed to match my visuals and there's still an issue with trying to bind to esc or r that will be ironed out later, but this has definitely encouraged me to start building out all of the other menus that my game needs.

And, I do take this as a sign that my game is liked if people have been willing to put up with my existing, janky control scheme to play it. And that when they do have issues with it the thing that they are saying is not "this game sucks" but "I wish that I could play this game", so thanks for that.

All due credit to this video for getting me started: LINK


This weekend I hope to do more practical level/enemy design, unless my Dodgers get beat too badly in Philadelphia.


See ya!

Leave a comment