Devlogs
v0.11.0 New Content Part 2
New
- New Mechanics (1)
- Ability to end the week early and gain a gold reward
- New Items (4)
- Gem: Whenever you successfully complete a quest, gain 2 gold.
- Book: If you haven’t built a worker today, gain one.
- Sun: On pickup, temporarily gain 10 energy.
- Basket: On pickup, gain today’s resource production.
- New Events (2)
- New Quests (6)
- Warrior quest
- Spearmen quest
- Crossbowman quest
- Lumberjack quest
- Baker quest
- Digger quest
- New fullscreen option in settings
- Troop upgrades now indicate how much defence will be gained on purchase
- Hourglass and mirror items now display troop and worker counts
Changes
- Updated Godot from 4.41 to 4.5
- Minor visual improvements
- Changes to all upgrade gold costs by type:
- Silver: 3 -> 4
- Gold: 4 -> 6
- DIamond: 5 -> 8
- Obsidian: 6 -> 10
- Week 7 defence requirement: 10k -> 15k
- Changes to all specific unit quests:
- Target: 12 -> 5
- Gold reward: 10 -> 7
- Days: 7 -> 4
Fixes
- Small UI fixes
- Fixed Devil’s Gambit event
- Fixed pear not activating immediately
- Fixed silver diamond trigger conditions
- Fixed an issue where “new” would appear over the buildings tab when there were no new buildings
- Fixed an issue of gold overflow in the reward screen
- Fixed an issue where energy would appear red
- Fixed a potential softlock if you don’t build the farmland in the first day