Posted October 03, 2025 by Raidez
I decided to switch from Raylib to Godot for several reasons:
Porting all the codebase took a lot of time, but I managed to change everything.
The game is completely different now, look at the project main page I will try to update it soon.
Several things are still missing:
I already thought about the appeal of the game by remaking scenes. I will probably make small updates to add each scenes one by one.
Oooh, I also renamed the game to "The GuildMaster" because "Never Split the Party" was already a Steam game and yes, I know GuildMaster is also taken but I think it fits the game better.