Devlogs
0.7b update
Rebalancing and more compatibility:
- Tweaked ammo amounts / max amounts
- Made the PMP reload whenever ammo is a multiple of 32 (this was a nightmare
to code)
- Crunched a couple states here and there to free up space for the
aforementioned reload routine
- Fix up Skull Rocket logic again, grazing detonation ought to check within a
much larger radius and FOV just for safety
- Patched up some existing weapon sounds to avoid cutoffs
- Changed how punch chaining works
- Added custom menu and intermission sounds
- Native GZDoom compatibility w/ ZScript and the like (do note that it won’t
look and feel the same way as pure MBF21)
- Recolor player hands in many weapon sprites to better match the darker skin
- Couple small fixes here and there