Posted October 25, 2019 by Duck Pond Studios
The first week entailed establishing a foundation of understanding for editor tools in unity as up until this point I had no prior knowledge or experience with them. This required myself to conducting research into editor tools for the week so that I could have firmer sense of direction on how to showcase my code contribution from the 'SGD300 Spike' collection into a portfolio with unity editor tools.
Primary - Zackery Camille [1095725]
Secondary - Christian
After performing the above tasks and seeing in the 'Tutorial - Creating Basic Editor Tools' source the sprite processor work by simply dragging a texture into a specific folder to have it be converted into a sprite, I thought this would be a good solution for myself to try and adopt for my editor tool portfolio.
The reason why I wished to do an editor tool as my portfolio piece as not only can it streamline the process of monotonous tasks for programmers but it also opens up use for potential colleagues such as artists or game designers to use these tools during development. This sprite processor solution specifically appealed to me as a viable solution for its simplicity in converting a texture asset by dragging said file into a folder.
Note: Over the next two weeks I realise that this solution does not translate for the code contribution I did in the 'SGD300 Spike' collection.