Devlogs
0.2.1.0a
0.2.1.0a: Systems Rework, Visual Polish, and Arousal Adjustment
This is our 0.2.1.0a build, and it’s a hefty refinement pass. Arousal works differently, enemies are more modular, and the compendium and visuals got a big quality-of-life shine. Lots of groundwork here for future content.
New Content & Features
- Arousal decay — Arousal now ticks down by 10% of the maximum at the end of each turn. To balance this, max arousal values have been lowered.
- Tutorial repolish — Updated to showcase the new arousal rules, fresh assets, and new cards.
- Enemy profiles — Enemies are now their own profiles, making future enemy swapping and variations much smoother.
- Enemy stance overhaul — Stances are now a proper data structure, enabling per-turn effects (like Handheld auto-playing Caught in Her Grasp).
Visuals & Presentation
- Deck & discard counters — Both piles now visibly display how many cards are inside.
- Enemy deck inspection — Right-click an enemy deck to see its name, art, effects, and exit conditions.
- Enemy deck clarity — Cards outside your size range are now dimmed when viewing the deck, making it easy to spot what’s applicable.
- Shop peek — Right-click the random shop button to preview all eligible cards in your size range.
- Sprite tweening — Enemies now smoothly tween when growing or shrinking. Some stance sprites also scale now, and Slimantha has a brand new maximum-size visual (bringing her total to 4).
Systems & Balance
- Resource rework — Supports per-enemy resources, tokens, and compendium categorization.
- Unified card logic — Enemy and player cards now share handling, laying the groundwork for cross-playable cards in the future.
- Conditional cleanup — The way conditional effects are checked in cards was rebuilt, making new designs easier to implement.
- Discard Conditions — The way we handle cards that stay in play, or are removed from your deck in certain conditions, was completely redone.
- Visual Novel backend — Scene systems got a “behind the curtain” rebuild to streamline future additions.
Fixes & Adjustments
- Numerous bug fixes and card adjustments throughout.
- Chi and Crazed reworked so much stuff I might have missed some.
Credits & Thanks
Huge thanks to Chiharai, Crazed, and Saryn for their work and support on this update!