Posted October 01, 2025 by ProjectKP
#Update #Patch #UE5 #Balladrion #Indiedev #gamedev
Gameplay & Maps:
Maps can now have different difficulties chosen by the player: Normal, Hard, Insane.
Modifications added: Classic, Turbo (everything 50% faster), Ironman (no experience gain).
T3Forest map added.
New map: Arctic 1 – complete map added.
Tutorial map added.
Performance & Graphics:
Niagara torches deleted to save FPS; replaced with fire material.
Shadows are now lighter and only on important structures to save GPU/CPU.
Cast shadows switched off for materials and meshes that are not visible.
Redesigned grass, ground, herb meshes, and other props for better CPU/GPU performance.
Some 3D and 2D objects re-imported for better FPS.
Added more grass for a realistic look.
UI & Quality of Life:
UI redesigned for map difficulties and modifications.
Slow mode added when the player is about to level up.
Fixes for overlapping fast attack arrows.
New reroll button for boons (3x free).
Fix reroll button functionality.
Enemies & Combat:
Beast enemy now shows a green skull.
New enemies added: Frozen Troll, Spider, 5 additional enemies with new mechanics.
Green and yellow fox souls now grant +1 reroll.
Green fox now shows material on every map.
Attack speed arrows can now stack for the player.
AI calculations increased from 0.5/sec to 2.5/sec, saving FPS/GPU performance (subject to future changes).
More enemies added to T1, T2, T3 maps.
Balista events and arrow tracing fixed.
Damage effects added.
Objects & Interactables:
Health potion added as an interactive object on T3 map.
Redesigned herbs, chests, and crossbows.
Snowman added to replace Will-o’-the-wisps on the new map.
Audio & Visual Effects:
Overlay effects added.
New sounds added.
Other Updates:
New Steam page, new capsule, and new trailer.