Posted October 01, 2025 by badjuju_xrdev
#dice
This is my first devlog for Farked, and also the first time I’m sharing it outside of a close circle of friends. I’ve been chipping away at this project on and off since March. Back then, it started life as a simple console based game written in Python just so I could test out the game flow and mechanics.
In August, I decided to take things further. I wanted something I could actually play on my phone, and it felt like the right time to dive deeper into learning Godot. So I rebuilt Farked as a mobile-friendly version, with more polish and room to grow.
At its core, Farked is a dice game based on the rules of Farkle. But here, you play solo. The goal, rack up 10,000 points before you “Fark” (score zero in a roll) ten times. It’s simple, but with that addictive push-your-luck tension that keeps you rolling “just one more time.”(I'm still working on the addictive part)
Bug fixes and Improvements:
Added rules, scoring, and stats tracking
Built new menus
Tracked highest banked points
Fixed over-clicky menu buttons
Standardized fonts and cleaned up colors
Released on Itch.io for the first time
Created new button designs
Work on the overall art style/cohesiveness
Replace the status bar with stylized fading messages
Add sound (seriously, it needs sound so badly)
Add a clear visual flag for dice that are being held
Fix the Fark logic. Currently, the player has to press Roll twice to continue, which is clunky
Work on the overall juiciness
That’s where Farked is at right now. It’s still a work in progress, but getting it out into the wild feels like a big step forward. Thanks for checking it out!