Posted October 24, 2019 by Baron_Blank
#Norse #terrain #norse #jotunn's ascent #polycount
-With the Tutorial Cave 75% finished in terms of modeling it was time to move to creating the overall Terrain of the larger White box as a whole.
-This was easier said than done as I ran into the issue of creating the terrain I wanted but at way too high of a poly-count for it to event remotely work out if taken to a game engine.
-Not only that but there is an issue with scaling that creates a much to large feel that turns traveling into more of a chore than actual fun with that in mind I will be going back to see what my options will be, and get more workable terrain made up for Jotunn's Ascent.