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Devlogs

September Wrap-up and Devlog

When Stars Collide
A downloadable visual novel for Windows, macOS, and Linux

Hi everyone! Time for this month's wrap up and devlog. 

As you all know, I released Episode 6 a few days ago! This episode contains Chapter 8 and Chapter 9. If you haven't checked those out, please go play!

What else have I been up to development wise? 

Check out the rest of the devlog below for September's update!

Summary:

  • Completed Chapter 10 expressions for:
    • Asher's Route
    • Daaz's Route
    • Kav's Route
    • Noel's Route
  • Started expressions for Raif's Route
  • Completed one new sprite
  • Made a few sprite sprite additions and corrections
  • Dad's silhouette finally appears at the start of the game

Art

This month in art, I finished a new sprite that will appear briefly in Chapter 10 and appears in silhouette form at the start of the game.

His silhouette is a bit amorphous because it's just a bit more difficult read as person with his hair and clothes so I had to muddy up the edges a little to make it look better. 

Now there's a grainy blob in the  start-of-game flashbang. LoL

Unfortunately Elion will only appear in full-form in one of the alternate endings for the no-LI off ramp in Chapter 10. But we'll see him more later for those eager to punch, kick him, and eject him into space.

(Not saying you get to do all those things. But you will at least get to SEE him. I can guarantee that much).

Fortunately that is the only sprite that needs to be made for Chapter 10, which is good because the last episode is going to need a ton of new sprites. 

Fun times.

Coding and Other

I have been focusing on getting expressions done for Chapter 10. It's going a little slower than previous chapters because there are a lot of outfit changes - which is not something I've had to contend with until now to this degree. Ha ha.

But due to where the crew is, they are going in and out of a location that involves a proper outdoors...with weather. Which means a lot of taking jackets off or putting them back on. They are going to bed (pyjamas), getting up, getting dressed, etc.

There's been a lot of moving the sprites around the screen as well as changing what they're wearing because there are a lot of instances where they are changing location or the time of day changes.

Well, and it's just a really long chapter.

I'm nearly done though. I have to finish Wil's expressions through Raif's chapter and then do both Yren and Wil in his chapter. All the rest are done already.

I did some other minor coding things I've talked about in other updates - things like making a minor change to how spicy CGs unlock for people who are playing with the spicy toggle on.

Once again changing the wording on that screen to try to find something that fits better....

And some small QOL things like that.

Upcoming Month

I will, of course, be focusing on Chapter 10 for  the upcoming month. Things I hope to get done for sure include:

  • Finish setting up expressions (should be done this week)
  • Finish setting up the flowcharts
  • Music and SFX cues
  • Start on CGs

I may get some other small stuff done in there too. I have to design ending cards and some other stuff for this chapter and I always sort of pick up those small bits in between doing other stuff. 

Anyway, that's all for this month. I will see you next time around.

~Esh

Files

  • WhenStarsCollide_Episode6_V6.3-windows.zip 736 MB
    Version 9
  • WhenStarsCollide_Episode6_V6.3-mac.zip 744 MB
    Version 9
  • WhenStarsCollide_Episode6_V6.3-market.zip 777 MB
    Version 8
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