Posted September 30, 2025 by Redstoneinvente
Hello everyone, and welcome to the very first devlog for The Storefront!
This is a project I’ve been quietly cooking up for a while now, and I’m finally ready to pull back the curtains. At its core, The Storefront is a supermarket simulator—but not the kind you’ve played before. This one’s about realism, depth, and intelligent systems that make the world feel alive.
You’re the owner of your very own supermarket. Your job? Stock shelves, set prices, manage your supermarket's layout, and build a reputation that can make or break your business. But this isn’t just about keeping your shelves full—it’s about surviving in a competitive economy. Prices fluctuate, demand shifts, and your decisions ripple through the market.
One of the first things I wanted to nail down was the look of the game. The Storefront uses a realistic visual style—detailed shelves, lighting that brings out every product, and environments designed to immerse you in the day-to-day grind of running a shop.
From a stack of bread loaves to a row of bottled drinks, everything is designed to feel like you could almost reach out and grab it. My goal is for players to feel like they’re actually inside a small-town store, with every detail contributing to that atmosphere.
The customers aren’t just mannequins wandering around—they’re designed with behaviors and personalities. Some will casually browse, others come in with specific shopping lists, and a few might be bargain hunters looking for the cheapest deals.
These NPCs make decisions based on what you stock, how you price it, and even how your store looks. If shelves are messy or prices are ridiculous, don’t be surprised if customers walk right out.
This intelligence is what I believe will set The Storefront apart: every player’s experience can feel different depending on how they run their shop.
Right now, the focus is on polishing up the core gameplay loop: stocking, selling, and responding to customer behavior. Next steps will include expanding the variety of items, refining the economy system, and laying down the foundation for multiplayer.
That’s it for the first devlog! Thanks for stopping by and checking out The Storefront. I’m excited to keep sharing progress, so stay tuned—there’s a lot more coming.
What features would you love to see in a realistic shop simulator? Let me know—I’d love to hear your ideas!