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Devlogs

Ver 0.6.3 Changelog

Cyber Survivors
A downloadable game for Windows

Hello!

A update with a lot of bug fixes and minor adjustments! Nothing huge, but hope you enjoy it all the same!

V0.6.3 vvv

Added to the win and death screens a score based on a few things along with how many credits were earned during the playthrough, and a credit bonus for winning

Drones were too similar to other ranged weapons so reworked them to be more unique! Drones are spawned, rather than permanent entity, but they are stationary and have their own weapon cooldown

MINOR FIXES vvv

Adjusted font to better readability

Fixed a typo where I misspelt "adrenal booster"

Made sure the sprite updates were across the whole game

Increased the size of the droid boss since it wasn't very large

Made enemies flip depending on the direction they are facing

Added a function to zoom the camera in and out

Ability bar below HP now displays green when ready

Increased diagonal movement speed

Enemies now move through objects and the player so they don't get stuck and can stack

Tightened up some of the hit boxes that were a bit too large

Sniper got overwhelmed early on so added piercing to it to start

All options on level up now have weight to them, so different options have different chances of appearing

The claymore now originates from the player and extends to its intended destination, instead of just appearing

Adjusted the way projectiles move, hopefully increasing accuracy

Reorganized a bunch of the code to futureproof editing some core code and reduce repetition

Volume had a strong dropoff so recalculated how volume changes in relation to the slider

Made the map 1 music the menu music and added a new song for map 1

BUG FIXES vvv

Electromagnet was acting as a player collider and enemies could damage the player with it, fixed that

Some UI and item issues occurred while applying above changes, patched those

RPG damage text was appearing in weird places, adding a base weapon class seemed to fix this

Crates were having issues taking damage from the electromagnetic field, fixed that

Abilities were having issues, including the runner's ability not work. Now working

Weapons were still attacking during death, made sure everything stops during a frozen game state

Above fix also fixed abilities being used during pause as well as weapons still moving and despawning.

Base enemy class broke Map 1 final boss, but I fixed that


KNOWN BUGS AND ODDITIES vvv

Some enemies seem to die quick, plan to increase health for some

Sounds sliders seem to be disconnected from the actual volume levels. Overall sound issues.

Zooming out messes with how enemies spawn, nothing game breaking though

Credits aren't saving properly on game win

Map 2 had an issue with an infinitely dying enemy, giving infinite experience

Map 2 name does not update when scrolling through map select

Files

  • Cyber_Survivor_Ver_0.6.3.zip 31 MB
    64 days ago
Download Cyber Survivors
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