Posted September 30, 2025 by Oleh "SonyTornado" Shevchenko
#Major update #Announcement #Prototype release #Devlog #Multiplayer #Coop #Survival #Sandbox #Indie game #Lobby system #Early access #Work in progress #New features #Online #Exploration #Procedural Generation #Adventure #Crafting #Building #Open world #Unity #Unity3D #C# #PC game #Ukrainian #English #Radio Noise #Update news #Stable build
It's been a long time since I last posted any news. And I apologize for that. But I was delayed for certain reasons.
Because I'm doing an internship at Rubens Games. And since I work 8 hours a day, I can only play in the evenings and on weekends.
These are realities of life that are not related to the project, so once again, I apologize.
Now I want to make a small announcement about what is happening with the project and when the next prototype will be released, because I lied a little in my devlogs, saying that prototypes would be released more often. It was a lie and an overestimation of my capabilities.
What will be new in this “Major Stable Prototype" (November 2025P)?
With what I plan to add in a month — yes. Whether I will definitely manage to do all this — no.
I will finish the prototype by October 27, and then I will start testing, and nothing more will be added to the November 2025P.
You will be able to play the prototypes, but they will be as unstable as possible and will not be tested at all. It is not certain that I will add any mechanics to this prototype, but if you are interested in the stage of the project and what tasks are currently available, I invite you to familiarize yourself with the repository milestone.
I also finished the GDD (Game Design Document). But I'll show it to you only after the game is fully released.
From my ideas and personal thoughts, I would also like to share that it is POSSIBLE that after the game's full release, I will want to make a story DLC that will have its own plot, but at the moment, these are just my fantasies, and the game is not even in pre-alpha yet.
- No, from the very beginning, and as I wrote in my first devlogs, the game WILL NOT be Minecraft, and it IS NOT a Minecraft clone. Minecraft is too brilliant a game to make a clone of it.
Instead, I plan to make the game in the Battle Royale genre, like PUBG or Fortnite. But these games have one small problem: static maps that are updated only for balance, and sometimes even in such a way that only true fans can see the changes. Also, in a sense, this can be disappointing or, conversely, a joy for players. Therefore, I want to break these boundaries and make it so that players don't have a specific map, but I don't want them to have none at all.
It can, but it will take a lot of work on mod development or in-game mechanics (Minecraft is more ingenious than you think, I love you, Mojang). It's easier to make your own game
No, it's Unity. Although I use Unity, with its C#, where I hate the Garbage Collector, which eats up RAM, C# is safer than C++ (yes, I know that Unreal also has protection, but still), so when developing the procedural generation algorithm, I would have broken my computer because there were so many problems with it, and there still are, like memory leak(However, it is still the safest option.).
But if we don't take the procedural generation algorithm into account, there would be even more problems with the game's performance than there are now with Unity.
Eliminate or befriend your rivals.
But this is a difficult but interesting question—they won't be able to.
Someone will definitely eliminate someone else from the game in order to get a rank.
The ultimate goal of the game will be to team up with at least two players (if there are more than eight players) (if there are fewer, then a maximum of one). However, it is unlikely that anyone will want to share resources, defend, or feed you for free, so you also need to eliminate two players (the same rule applies to players), but this is your choice.
If the entire lobby teams up and there are no eliminations, the game will end, but no one will earn a rank (tie).
If you start eliminating everyone, the game will end (but for you), and you will not earn a rank until your eliminated opponents lose their rank.
Yes, it all sounds complicated, or even illogical, but that's why I'm not doing a pre-alpha yet.
This devlog turned out to be very long, but it seems to reflect everything I couldn't tell you over these two months.
Thanks for reading and understanding, see you soon!
P.S. Special Thanks to Kikoyo for allowing us to use the sticker, which will be an Easter Egg for this prototype. And in the future, there will probably be a full set of stickers for customizing the radio.