Posted September 30, 2025 by EightBitGamer0
The start of something new.
After some good feedback on the prototype from friends and classmates, I will continue to work on Time Locked with out too many changes. I have the basic mechanics in set, that includes movement (run, jump, double jump, and wall jump,) along with the time travel mechanic worked down, there are a few things I wish to edit, mostly the wall jump and might want to add a dash feature, but those will be put on hold for a bit while I get more important features ready. I plan on working on enemy and bosses next and including attacking with that. I want there to be multiple types of enemies, each with different ability and difficulty. As well as the Time Lock mechanic when you encounter a boss. Along with that I want the combat to be smooth and natural, you shouldn't have to think to hard when it comes to slashing at enemies.
I've updated my timeline to include new assignments as well as added new tasks that I realizes will need to work on at some point, (mostly level design)