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Version 0.5

hiya~

The stuff

Its been a while, I've been working on Dungeon of the Forgotten King since last update (we're making everything~ btw. new trailer should drop by October 20th, I'll try to remember to share its link here), and managed to clear DSP (crazy good game) In between, I've managed to upload the the 1st part of [3D Kit] Lowpoly stylized medieval props, may be you seen already.

Every now and then I try to draw pixel art, now, the thing is that I've been working bits on a new pixel art tileset (some jungly~platform) that I really hope to finish at some point...

preview:


So, back to this, I managed to squezze some bridges for this pack, and some sandbags (or at least that was the intention, as they could also pass as rocks I think) so now we have a new iteration. And I actually believe that this should be enough for enviroment. (oh! also added a small watch-tower)

I'll start looking into animations that could be integrated here, like... post apocaliptic modded cars or so~

sample:

Well, let's address the elephant in the room... I'm not sure if I should add a casted shadow, for the horizontal bridge configuration, since it should be separated from its middle sprite, in order for devs to play with z-depth easily. So the thing is, should I provide one on the tileset, or should we leave it to each person implementation on their engines. Oó...

A short while ago I downloaded Material Maker, and I'm loving it, so... maybe~ next update will be on the medieval pack (not sure)

Ps. if you like what I've been making so far, consider watching these speedpaints for DFK: Mage master, Human random event.

Files

  • Tileset_Post-apocaliptic_city_05.zip 100 kB
    33 days ago
Download [Tileset] Monochromatic - Post apocaliptic city | WIP
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