Posted September 29, 2025 by lasamuelson
Caitlyn:
This week, unfortunately, I couldn't get as much as I'd like done because I didn't have internet and my laptop kept crashing. I could easily implement the logic for sensing whether it's the player, the prince, or a guard but didn't add any functionality to it besides printing messages. I mostly tried getting my blueprint to finally work by communicating to other actors in the scene, but I couldn't pinpoint the actual issue and resolve it yet. Then, UE kept crashing and resetting my changes so I figured I could only properly test when the internet is back on my computer. I plan to move my code over to my computer after I get the recent version with the working code, and create testing actors so it doesn't interfere with others. I still spent a good 5 hours or so when I could this week, though.
Hunter:
Plans for the next week:
Logan:
Luke:
Debugged some issues with the saving and loading of checkpoint states, and set up additional documentation and workflow pathing.