Posted September 29, 2025 by Sarfodon
Multi-part enemies, and basic behaviours for the stage 1 midboss and boss have now been implemented. This should serve as a base from which to build out placeholder enemies for all six stages. Over the next week or two the plan is to build out prototype enemies:
turrets and tanks
zako (basic flying enemy)
heavy enemies
midbosses and bosses
This may involve a little extra work implementing and tweaking extra systems as needed, eg changes/additions to the enemy shot or movement systems