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v0.0.3 Update Released

CART
A browser game made in HTML5

Hi all~! v0.0.3 is another set of adjustments on the game feel, and while there are some new tracks and levels in development, they're currently not present here - so if you're looking for some new puzzles just hold off (a little) bit longer. Under the hood quite a bit of time has been spent adjusting my tooling and how/where data is stored so that I can scale and make the full game (and not just a couple of levels!). There are a lot of tracks and environmental puzzles I want to begin to show you, but I primarily wanted to focus on bringing things up to a higher quality so I can fully understand what the pipeline will have to be for future levels/zones/tracks/elements. Most of these changes will be hopefully be invisible to you (that means I haven't broken anything!), but they should mean that I can move from some semi-placeholder systems (like the main menu map) to a more final system without too much hassle in the near future!

I can't wait for you to learn more about our intrepid adventurer, the oil seas, and their little journey they're on. But for now enjoy some (slightly more polished) CART!

v0.0.3

Major Features

- Added a web build! Now enjoy the joys of CART from your browser!
- Removed errors/mistakes/failing levels entirely - carts will now crash if smashed together, and acceptors still expect correct un-crashed outputs, but now failing either of these won't cause you to pause or fail, allowing for some (interesting) solutions, and hopefully improving the QoL of play!
- Adjusted stars to be best-of-any (i.e. you can improve your turns taken and win the star for that regardless of if your level is less efficient on a different metric)
- Increased requirements for some stars, as now you can be expected to optimise purely for one statistic
- Added track unlocks that highlight new tracks you've just acquired
- Added stage success animations that showcase the stars you just won
- Any placement or removal during play will now reset the game automatically (hopefully this will save a bunch of annoying R presses when you're making little adjustments!)
- Added some little secrets on the main menu as a teaser for future updates!

Minor Features

- Large visual overhaul to the game - some pieces are still (a little) WIP, but it's more indicative of the final style with the oil sea being a little more realised!
- Added some more VFX/SFX for effects/environmental elements, everything should feel a little more alive!
- Massive performance improvements on track update costs and some other systems under the hood , should be substantially more performant everywhere

Bug Fixes

- Fixed a bug on resetting/reloading that caused track counts to be wrong
- Fixed a bug on tracks resetting preference in some instances on reloads
- Fixed the placement cursor not being correctly dimmed when you are mid-play

Files

  • CART_BUILD.zip 54 MB
    54 days ago
  • CART_BUILD_WEB.zip 70 MB
    54 days ago
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