Posted September 28, 2025 by elinguate
#v0.0.3 #update
Hi all~! v0.0.3 is another set of adjustments on the game feel, and while there are some new tracks and levels in development, they're currently not present here - so if you're looking for some new puzzles just hold off (a little) bit longer. Under the hood quite a bit of time has been spent adjusting my tooling and how/where data is stored so that I can scale and make the full game (and not just a couple of levels!). There are a lot of tracks and environmental puzzles I want to begin to show you, but I primarily wanted to focus on bringing things up to a higher quality so I can fully understand what the pipeline will have to be for future levels/zones/tracks/elements. Most of these changes will be hopefully be invisible to you (that means I haven't broken anything!), but they should mean that I can move from some semi-placeholder systems (like the main menu map) to a more final system without too much hassle in the near future!
I can't wait for you to learn more about our intrepid adventurer, the oil seas, and their little journey they're on. But for now enjoy some (slightly more polished) CART!
- Added a web build! Now enjoy the joys of CART from your browser!
- Removed errors/mistakes/failing levels entirely - carts will now crash if smashed together, and acceptors still expect correct un-crashed outputs, but now failing either of these won't cause you to pause or fail, allowing for some (interesting) solutions, and hopefully improving the QoL of play!
- Adjusted stars to be best-of-any (i.e. you can improve your turns taken and win the star for that regardless of if your level is less efficient on a different metric)
- Increased requirements for some stars, as now you can be expected to optimise purely for one statistic
- Added track unlocks that highlight new tracks you've just acquired
- Added stage success animations that showcase the stars you just won
- Any placement or removal during play will now reset the game automatically (hopefully this will save a bunch of annoying R presses when you're making little adjustments!)
- Added some little secrets on the main menu as a teaser for future updates!
- Large visual overhaul to the game - some pieces are still (a little) WIP, but it's more indicative of the final style with the oil sea being a little more realised!
- Added some more VFX/SFX for effects/environmental elements, everything should feel a little more alive!
- Massive performance improvements on track update costs and some other systems under the hood , should be substantially more performant everywhere
- Fixed a bug on resetting/reloading that caused track counts to be wrong
- Fixed a bug on tracks resetting preference in some instances on reloads
- Fixed the placement cursor not being correctly dimmed when you are mid-play