Posted September 28, 2025 by zimtkind
#character art #diy ethos
I can’t draw, I won’t use AI, and my creative process is too disorganised to commission an artist. That’s why I’m always looking for unconventional ways to make art for my projects.
For my current project, a narrative game (still untitled) about art rivals, I used Rawpixel to find public domain portraits for the characters. I then traced them, terribly, and coloured them in, also terribly. The messy approach is a conscious decision for 2 main reasons:
After tracing and colouring in, I layered the original image over the top to bring some of the detail and shading back in. I then made different coloured backgrounds in the same style to tie all the portraits together. I really want to use the character background colours as their name colours in the game.
Here are the 5 characters I’ve made so far using this method:
From public domain art, to game asset:
(I had to tame his crazy hair).
The character art for my game Margaret’s Spoons was also made in an unconventional way. I created Vtuber models in VRoid Studio (free software), screenshotted their different expressions and poses, then massively downscaled them so they fit the 1bit 84x48px resolution. Of course, they looked like mashed potatoes after that, and I still had to do a lot (I mean, a lot) of pixel by pixel editing, but at least this method meant that the characters always looked like themselves, even at different angles, and I didn’t have to draw them from scratch! Yay. Turns out you can do lots of things if you’re masochistic enough.