Posted September 28, 2025 by YodaUgly68
#game dev #bug fix #indie #game
here is something cool
something in the game has been taking a toll on the performance and it ended up being a result of the program constantly refreshing the map pasting hundreds of thousands of tiles each second. Simply telling it to slow down gave me 60 FPS instead of 30
Happy I fixed because the 30FPS has been bugging me for a while
such a huge optimization now give me more ways to take the game in. All done by one block
Quick explanation of what it does: it limits the map to refreshing only 60 times a second rather them the thousands it was trying before
UPDATE
so i decide to up the world size from 48x48 to 64x64 and it still runs wells.
this time the FPS ranges between 60-40 but still great performance for a large map. With more optimization i could get this running at a consistent 60 FPS
Have Great day or night or aternoon!