Posted September 28, 2025 by antimundo
Second alpha release, also available on itch.io
While mouse and keyboard is the main concern of LibreAim, it was very easy to add controller support, so now it's here, you can play LibreAim with a controller.
Added new settings to now customize how the game world looks.
Gamemode files are now organized intro different sections, instead of a big chunk of variables now they are nicely organized, for example:
[metadata] id = "horizontal" title = "Horizontal targets" description = "All targets spawn at the same height." [settings] time = 30 player_movement = true
The player_movement
variable is also new, you can now set this to false, to avoid the player from moving, in case you want the player to be static.
There is now an option to limit the max amount of FPS the game renders, it's set to 120 by default to reduce the GPU load. New FPS counter on the top left of the screen.
Some other minor adjustments, bug fixes, and code refactoring done for this version.