Posted September 28, 2025 by antimundo
First alpha release ever, in case someone wants to try the project. The game is also available on Itch.io. LibreAim is free and open source, so feel free to also try the project in the Godot engine, or to add suggestions to the Issues
tab on GitHub.
The aim of LibreAim is to be as customizable as posible, in this first alpha, users can customize things like camera FOV, mouse sensitivity, and set up a custom crosshair.
There are multiple gamemodes, and LibreAim should allow users to create their custom gamemodes.
There is a folder called gamemodes
, where every gamemode has a file with it's settings. For example, the random
gamemode has a file called random.cfg
that looks like this:
id="random" title="Random targets" description="Random static targets." spawn_location={ "x": [-5, 5], "y": [1, 9] } time=30 movement={ "x": 0, "y": 0 } size={ "radius": 1, "height": 2 } health=0 initial_targets=3
You can create more gamemodes, and customize the existing ones, by modifying these files in the source code.