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Idle Battalion: Update 0.1.2

Incremental Command
A browser game made in HTML5

A game design principle coined by the great Sid Meier:

Feedback is fact

Improve My Game Jam is a game jam where you improve on a previous game project and bring it closer to completion. Which seems like the most amazing opportunity to work on Idle Battalion. I figured that participating in this game jam will not only give me the motivation to improve the game further, it will also give me the opportunity to get feedback from other participants of the game jam which is always the most valuable thing to have in any stage of game development let alone at the very early stages where this game is at.

I had received a lot of feedback on things to improve for this game and I decided to tackle those before adding any new features. Based on the awesome feedbacks, these are the main features that are introduced in update 0.1.2 to address some of these feedbacks:

  • Mortars less effective against vehicles: It was a common complain in the previous version that mortars are too OP. This happened because tanks were added kind of last minute in the initial build and I forgot to adjust the mortar to vehicle damage ratio properly. After doing some playtesting it seemed that it wasn't enough, so something else needed to be done to let the enemy counter mortars.
  • New Enemy Unit, anti infantry tank added: These tanks have relatively low health, very high damage against infantry and long range. This makes them super effective against mortars.
  • Upgrade purchase cost adjusted: Troop upgrade purchase costs were adjusted to give early resources more impact in the late game. After some prototyping it seemed that using larger amount of early game resources for upgrading early game units felt best. This item will remain in active development based on player feedback.
  • Wave adjustments: Waves were adjusted to introduce new units slowly. So for example, before the players have the chance to unlock their own snipers, in the third wave the enemy only has one sniper. This gives the players a chance to upgrade their basic rifleman and they are able to unlock snipers before riflemen become too strong.
  • Game keeps playing even when window is not in focus: I didn't realize in the previous build that unity pauses games by default when the browser is unfocused. While this is a great default behavior for most genres of games, for an idle/incremental game, this is detrimental to the gameplay experience. It was relatively easy to change this behavior to not pause the game when the browser window is unfocused. 

These were all the updates done for build 0.1.2. I am excited to keep working on the game as long as the core feedback loop remains fun. I am starting to realize that it takes a lot to find the fun in gameplay, so if you could provide more feedback that would be really useful to me. 

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