Devlogs
Devlog #6: Combat System Foundation
Hey everyone!
I have an exciting game update announcement, with some updated screenshots to see it.
Combat System
The combat system has been further developed:
- The player can attack with the proper key
- The game server will find mobs in range and apply damage
- If a mobs health reaches zero, the will die
- The UI will reflect mob damage indicators and when the mob dies
- Experience is granted to the player(s) based on the percentage of damage each player did to the mob
- The experience bar will fill up
Player Event System
I expanded the event system, which allowed for map specific events to emit to each client, to allow for player specific events. These will only emit to the single client.
- First player specific event implemented is experience gain.
- This will allow for better UI feedback in the future