Devlogs
October 2025 Patch Notes
Posted September 27, 2025 by Madness
Estimated Release Date: October 11, 2025
(Last Update: October 4, 2025 - Added new Creatures and a Change to a keyword: Amass)
- Keywords
- Amass - Reworked to instead replace a Creature's Cast Limit with the indicated number.
- Archetypes
- Chronodrifter
- Syncopate
- Whenever you cast a Sorcery Spell during your turn, that Spell gains Flash until your next turn.
- Preordain
- Whenever you roll initiative, you may add or subtract your WIL from any party member’s initiative roll.
- Wizard
- Color Mastery
- Cast Bonus increased to +2
- Spells of the chosen Color now also gain +1 Spell Damage.
- Monk
- Focused Strike
- Whenever you successfully Attack, if you rolled a 15+, the Attack gains an additional Personal Damage Die. If you rolled a 20+, heal for half the Attack’s damage, rounded down.
- Meditate
- You may Meditate as a Sorcery during your turn, which costs all available Actions and Reactions to perform, and grants X Focus, where X is 2 plus the amount of Actions and Reactions spent this way.
- Speedster
- Static Strike
- No longer starts granting damage after the first 20 feet of movement.
- New Sorcerer (WIL) - This Archetype is available now as an Exhumed Magick.
- Spellcraft
- [2 Focus]: Target Spell you have Prepared gains Flash, Trample, or Lifelink, Forward this turn.
- Ancestral Boon
- At Levels 1 and 10, Choose one that hasn’t been chosen: +20 Max HP; an additional 1d20 Personal Damage Die; +2 Known and Prepared Ability Slots.
- Database (New Abilities)
- Random Restraint (3 Red Sorcery)
- Choose between Snare, Silence, Detain or Unnerved at random. Grant target Combatant within Nearby that status for 1 Turn.
- Chaos Infusion (2 GR Sorcery)
- Gain Bleeding 4, Burning 3, Poisoned 3, or Regen 5, chosen at random for [1/2/3] Turns.
- Verdant Inversion (4 Green Sorcery)
- All Regenerate Statuses of Target Combatant within Nearby are converted into Poison, or vice versa. It gains +[1/2/3] Turns or +[2/3/4] Ticks duration Respectively.
- Flourishing Verse (Green Signature Sorcery)
- Gain 1 Growth Counter and +2 Stacking THP.
- Flourishing Verse (3 Green Sorcery)
- Grant Target Combatant within Close [1/2/3] Growth Counters.
- Might of Deep Wood (5 Green Skill)
- When you roll to Attack or Defend, if you have an additional Damage Die, roll it, then gain Overwriting THP equal to the result.
- Abyssal Visions (Black Mastery)
- At the beginning of your turn, lose 2 HP and Gain 1 Delve Counter.
- Impart Atrocity (Black 4 Sorcery)
- Move any amount of Delve Counters from you to another Combatant within Nearby, then choose one: they lose 2 HP for each Delve Counter they received this way, or you Heal 3 HP for each Delve Counter lost this way.
- Inverse Technique: Spiral (Black 5 Skill)
- The first time you perform a skill this turn, pay up to [3/5/7] Delve Counters. You may perform up to X Tiered X or less Unprepared Skills this turn by paying HP equal to twice the Skill’s Tier instead, where X is the amount of Delve Counters spent this way.
- Horned Protector (4 White Creature - Unicorn)
- Vigilance, Rampart 1 within Near
Allies within Near of this creature have Regenerate 4.
1d10 Damage / 50 HP / +3 Speed
- Inscribed Manta (4 Blue Creature - Fish)
- Flash
When this creature enters the battlefield, counter target Spell within Nearby.
2d4 Damage / 40 HP / +2 Speed
- Bloodline Keeper (4 Black Creature - Vampire)
- Flying, Lifelink
Whenever this Creature deals Damage to a Combatant, create a Copy of this Creature. This triggers only once each turn.
2d6 Damage / 42 HP / +3 Speed
- Bolthound (4 Red Creature - Elemental Dog)
- Haste, Trample
At the end of the turn, sacrifice this creature.
4d6 Damage/ 5 HP / +6 Speed
- Ocelot Pack (4 Green Creature - Cat)
- Amass 8, Piercing 3
1d8 Damage / 20 HP / +3 Speed
- Sunscape Reveller (5 GUW Creature - Elemental)
- Reach
At the beginning of your turn, all Combatants gain 20 Overwriting THP.
3d4 Damage / 60 HP / +0 Speed
- Nightscape Reveller (5 UBR Creature - Elemental)
- Null
At the beginning of your turn, each combatant may pay 2 Focus. If they don’t, they lose 10 HP.
2d6 Damage / 50 HP / +2 Speed
- Stormscape Reveller (5 WUB Creature - Elemental)
- Flying
At the beginning of your turn, all Combatants gain +2 Spell and Skill Damage, Forward.
2d4 Damage / 45 HP / +6 Speed
- Thornscape Reveller (5 RGW Creature - Elemental)
- Trample
At the beginning of your turn, All Combatants gain 3 Growth Counters.
2d8 Damage / 45 HP / +4 Speed
- Thunderscape Reveller (5 BRG Creature - Elemental)
- Deathtouch
At the beginning of your turn, all combatants gain Bleeding 2, Burning 1, and Poison 1 for 2 Turns.
2d6 Damage / 37 HP / +0 Speed