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October 2025 Patch Notes

Ignited TRPG
A downloadable game

Estimated Release Date: October 11, 2025

(Last Update: October 4, 2025 - Added new Creatures and a Change to a keyword: Amass)

  • Keywords
    • Amass - Reworked to instead replace a Creature's Cast Limit with the indicated number.
  • Archetypes
    • Chronodrifter
      • Syncopate
        • Whenever you cast a Sorcery Spell during your turn, that Spell gains Flash until your next turn.
      • Preordain
        • Whenever you roll initiative, you may add or subtract your WIL from any party member’s initiative roll.
    • Wizard
      • Color Mastery
        • Cast Bonus increased to +2
        • Spells of the chosen Color now also gain +1 Spell Damage.
    • Monk
      • Focused Strike
        • Whenever you successfully Attack, if you rolled a 15+, the Attack gains an additional Personal Damage Die. If you rolled a 20+, heal for half the Attack’s damage, rounded down.
      • Meditate
        • You may Meditate as a Sorcery during your turn, which costs all available Actions and Reactions to perform, and grants X Focus, where X is 2 plus the amount of Actions and Reactions spent this way.
    • Speedster
      • Static Strike
        • No longer starts granting damage after the first 20 feet of movement.
    • New Sorcerer (WIL) - This Archetype is available now as an Exhumed Magick.
      • Spellcraft
        • [2 Focus]: Target Spell you have Prepared gains Flash, Trample, or Lifelink, Forward this turn.
      • Ancestral Boon
        • At Levels 1 and 10, Choose one that hasn’t been chosen: +20 Max HP; an additional 1d20 Personal Damage Die; +2 Known and Prepared Ability Slots.
  • Database (New Abilities)
    • Random Restraint (3 Red Sorcery)
      • Choose between Snare, Silence, Detain or Unnerved at random. Grant target Combatant within Nearby that status for 1 Turn.
    • Chaos Infusion (2 GR Sorcery)
      • Gain Bleeding 4, Burning 3, Poisoned 3, or Regen 5, chosen at random for [1/2/3] Turns.
    • Verdant Inversion (4 Green Sorcery)
      • All Regenerate Statuses of Target Combatant within Nearby are converted into Poison, or vice versa. It gains +[1/2/3] Turns or +[2/3/4] Ticks duration Respectively.
    • Flourishing Verse (Green Signature Sorcery)
      • Gain 1 Growth Counter and +2 Stacking THP.
    • Flourishing Verse (3 Green Sorcery)
      • Grant Target Combatant within Close [1/2/3] Growth Counters.
    • Might of Deep Wood (5 Green Skill)
      • When you roll to Attack or Defend, if you have an additional Damage Die, roll it, then gain Overwriting THP equal to the result.
    • Abyssal Visions (Black Mastery)
      • At the beginning of your turn, lose 2 HP and Gain 1 Delve Counter.
    • Impart Atrocity (Black 4 Sorcery)
      • Move any amount of Delve Counters from you to another Combatant within Nearby, then choose one: they lose 2 HP for each Delve Counter they received this way, or you Heal 3 HP for each Delve Counter lost this way.
    • Inverse Technique: Spiral (Black 5 Skill)
      • The first time you perform a skill this turn, pay up to [3/5/7] Delve Counters. You may perform up to X Tiered X or less Unprepared Skills this turn by paying HP equal to twice the Skill’s Tier instead, where X is the amount of Delve Counters spent this way.
    • Horned Protector (4 White Creature - Unicorn)
      • Vigilance, Rampart 1 within Near
        Allies within Near of this creature have Regenerate 4.
        1d10 Damage / 50 HP / +3 Speed
    • Inscribed Manta (4 Blue Creature - Fish)
      • Flash
        When this creature enters the battlefield, counter target Spell within Nearby.
        2d4 Damage / 40 HP / +2 Speed
    • Bloodline Keeper (4 Black Creature - Vampire)
      • Flying, Lifelink
        Whenever this Creature deals Damage to a Combatant, create a Copy of this Creature. This triggers only once each turn.
        2d6 Damage / 42 HP / +3 Speed
    • Bolthound (4 Red Creature - Elemental Dog)
      • Haste, Trample At the end of the turn, sacrifice this creature.
        4d6 Damage/ 5 HP / +6 Speed
    • Ocelot Pack (4 Green Creature - Cat)
      • Amass 8, Piercing 3
        1d8 Damage / 20 HP / +3 Speed
    • Sunscape Reveller (5 GUW Creature - Elemental)
      • Reach
        At the beginning of your turn, all Combatants gain 20 Overwriting THP.
        3d4 Damage / 60 HP / +0 Speed
    • Nightscape Reveller (5 UBR Creature - Elemental)
      • Null
        At the beginning of your turn, each combatant may pay 2 Focus. If they don’t, they lose 10 HP.
        2d6 Damage / 50 HP / +2 Speed
    • Stormscape Reveller (5 WUB Creature - Elemental)
      • Flying
        At the beginning of your turn, all Combatants gain +2 Spell and Skill Damage, Forward.
        2d4 Damage / 45 HP / +6 Speed
    • Thornscape Reveller (5 RGW Creature - Elemental)
      • Trample
        At the beginning of your turn, All Combatants gain 3 Growth Counters.
        2d8 Damage / 45 HP / +4 Speed
    • Thunderscape Reveller (5 BRG Creature - Elemental)
      • Deathtouch At the beginning of your turn, all combatants gain Bleeding 2, Burning 1, and Poison 1 for 2 Turns. 2d6 Damage / 37 HP / +0 Speed

Files

  • Ignited-Rulebook-0.16.2a.pdf 1.2 MB
    46 days ago
  • Ignited-GMs-Guide-0.1.1.pdf 490 kB
    64 days ago
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