Posted October 27, 2019 by RevampedCobra73
Not too much progress this entry. Most of what was done was fixing up what was already in the project. The three big issues I attempted to tackle were; enemy spawning (currently interrupts cut scenes), cut scene triggers (good ending and player death endings not working), enemy targeting (not locking onto player when created from a spawner). I was only able to fix a few of these issues. I was unable to make progress when it comes to implementing Json data files like I originally intended; adding sound effects, in game cinematics and any other form of juice is a ways off. By focusing on the important issues, I'm more than happy with where the game stands to upload it now. Building the game to fit scale properly was also a pretty sizeable task that had me reconstructing some scenes and reanimating most of my cinematics.
Moving forward, I would like to fix the remaining issues, including the ones I jerry rigged a solution for such as the manual timers for enemy spawning, preventing me from adding a cut scene skip without a large wait in game until enemies start to spawn. Using json for dialogue and or weapons would be neat. Then comes adding sounds and any other cool effects I can think of.