Posted October 17, 2019 by Olympus Mons Games
#OMG #Rove #Devlog #GMTK #Jam
[Sol 57,827 - 05:03 MTC]
> Ben is working on implementing the health and damage system. He created a dynamic rover status UI that shows you the health/status of your rover. These currently include: - Hull (overall health) - Solar Panels (some power gen) - Comms (for pinging/mini-map) - Collector (for gathering) - Cargo Hold | > Jeff has been working on creating a voxel planet of Mars using a ~46K(!) elevation map of the planet (taken by the Mars Global Surveyor satellite) > Despite the insane resolution of the satellite image we're using, it only has a real-world resolution of 463-meters per pixel, so each of our individual voxels will cover almost 500m each! > Those are some big voxels. Too big. We've been talking about implementing a way to "fill in the blanks" within the voxels with more surface detail so it looks more photo-realistic and less Minecraft (will likely be procedurally-generated) > We will probably end up scaling down the planet to somewhere between 1/1000th - 1/10,000th scale. This is still huge. For reference, a 1/1,000th scale planet Mars would be ~55,700 square miles (~144,300 square kilometers) in size! That's a whole lot of world to rove around in! It would also be the 2nd biggest open-world video game map, next to Elder Scrolls: Daggerfall > We'll have to see how "well" we can get a game of that size to run on our computers |
End Transmission.