Posted May 16, 2017 by ADMAN
#Progress Report #Development #Game Dev
So development is coming along well. Some things are a little slow and generally a lot of the code is a mess. Over the next few weeks I'm likely going to be dedicating a lot of my time to improving the object generation code to allow for more elaborate patterns, which in turn should increase the challenge of the game.
As for right now, I'm working on the basic gameplay. Specifically the health and lives systems, and having the player take damage. Currently the player is taking damage, but there's not punishment or response for when it hits zero. So soon I'll have the player die and respawn, and probably get the lives system working.
And the last thing is the Waves. A wave is defined in the game as a level, and each wave will likely be anything from a different pattern of objects coming down the lane, to enemies, and even be a boss fight. It also increases the movement speed of the things coming down the lane. Currently I have it increasing as the score increases, but I'm probably doing to change that.
I'm still thinking about a lot of things in terms of the gameplay design, but for right now, I'm just focusing on the immediate gameplay issues.