Devlogs
Update Version 1.1
Posted September 26, 2025 by GURDE
Game Update to Version 1.1
New Enemy "Shooter":
- Shooter is now part of spawn pool
- Shooter has 2 Hit points
- Shooter will shoot at the player and does not move
- Shooter bullets deal 1 damage
- Shooter enemy has its own spawn points
- A max of 4 Shooters can be active at once
- Shooter bullets can be shot and destroyed
- Shooter bullets can hurt other enemies
New Function "Weapon Swap":
- Player can now switch between 2 weapons
- Switch Keys are 1 Key and 2 Key
- Player cannot switch weapons while reloading
- Weapon 1 is the Pistol and Weapon 2 is the Shotgun
New Weapon "Shotgun":
- Shotgun has 4 Ammo
- Base Reload Threshold per Bullet is 10.5 seconds (Min Reload: 1.05s; Max Reload: 1.35)
- Shoots 3 bullet per shot (One at look direction, 2 at 45 degree angle offset)
- Each bullet deals 1 damage
Weapon "Pistol":
- Pistol has 7 Ammo
- Base Reload Threshold per Bullet is 0.65 seconds (Min Reload: 0.065s; Max Reload: 0.665s)
- Shoots 1 bullet per shot (One at look direction)
- Each bullet deals 1 damage
Quality of Life Updates:
- Main Menu Buttons now have new UI elements
- Selected weapon is shown above ammo count
- Shows weapon select buttons in Main Menu
- Fixed a Bug where the player was able to be rotated by other objects, leading to inaccuracy between mouse pointer and real shooting direction
Technical Information (No real importance to Gameplay, just FYI):
- Weapons and enemies are now Scriptable Objects
- Enemy Object Pool and Shooting Logic have been updated to work with Scriptable Objects
- Formula for calculating reload time: (Current bullets + Reload Threshold) * 0.1, calculated for each reloaded bullet
- Example 1: (0 + 10.5) * 0.1 = 1.05 seconds
- Example 2: (5 + 0.65) * 0.1 = 0.565 seconds