Posted September 25, 2025 by Itero Proto
#devlog #indiedevlog #update #newgame
Core Gameplay
Collect blue objects ๐ฆ to earn points.
Avoid red objects ๐ฅ — they subtract points when touched.
Bonuses (power-ups) appear only when collecting blue objects, and only with a certain probability — making them a lucky but valuable reward.
Power-ups:
โณ Time Slow โ slows down time for 5 seconds, giving you a short breather.
๐ก๏ธ Invincibility Shield โ 5 seconds of protection, destroying anything on contact (but without scoring points).
Features (so far)
โ Real-time display of your current score and best high score.
โ Dynamic difficulty — as your score increases, the music, background, and object speed all intensify.
โ Epic boss encounters unlock when you reach certain score milestones.
โ Background changes to reflect your progress, giving each run a sense of evolution.
Your Goal
The mission is simple:
Collect blue objects, avoid the red ones, and survive as long as possible. Sharpen your reflexes and push your high score to the limit!
๐ Next up on the roadmap: polishing effects, adding more variety to enemies and bosses, and improving the UI presentation.