Devlogs
v0.03a
Weekend update to address some small bugs and balance changes.
- Fixed a bug that could occur when jumping on top of the ball at low angles. The ball still behaves strangely when trapped in the corner, will look into this more.
- Dashing now has new particles to juice it up a bit more. These particles aren't quite behaving the way I want, but they will suffice for now.
- Jumping particles have been adjusted to match the style of the dash particles.
- Pressing the dash button while not moving in the air should normally trigger an air-taunt, however since I don't have any air-taunts in the game yet I've changed this so it just causes an air-dash in the direction you're facing instead. This should help some players who were confused about the fact that they wouldn't dash without moving at the same time.
- The skeeball ramp has had its physics and design altered to make sliding easier and the make hitting the higher point value targets harder.
Files
Web Build 16 MB
Windows Build 30 MB
Linux Build 34 MB