Devlogs
20/09/2017 Progress Report
Posted September 20, 2017 by ADMAN
#Progress Report #Development #Game Dev
What's Working:
- Player can now obtain other firing types that modify the firing mode.
- Players can now pick up and use special limited use weapons, currently implemented ones are a laser that instantly destroys anything it hits, and a freeze shot that temporarily freezes anything it hits.
- Additional tweaks to various things.
What I Need To Work On:
- More enemy types
- More weapons and power ups
- Visual feedback from the HUD on various things
- Making more levels
- Lives system
Other Things I'm Doing:
- Considering what to name the game
- Going to do some 3D models for the player and such soon
- Visual graphics and images
- Rewriting the object spawning systems
Future Things:
- Boss fights
- Checkpoints
- Pausing
- Sound and Music
- Art assets
- Controller support
- Saving/Loading
- Graphics/Gameplay/Sound options
- Difficulty levels
- Bonus stuff
A Few Other Words:
So now I'm beginning the long and challenging task of rebuilding the object spawning code. I'm keeping a copy of my old code on the off chance stuff goes wrong, but hopefully I should be able to get a new system in and working. Problem is, the last time I "rewrote" a large section of my code, it took almost two months. So if I don't post much for a while, that'll be why.