Posted October 10, 2019 by Sean_Makes_Stuff
I have a healthy portion of the exposition to my game completed. As of now it definitely feels like the beginning to a student project. But I have tackled a lot of hurdles and I am very excited going forward.
Experience goals;
Gameplay;
I want the game to flow better. I think one area for me to attack with this will be working on the dialog.
Art;
I want atmosphere in it which I know will require more audio but what else do you the player think is missing?
The beginning art should be very sophisticated and clean but moving forward I want to demonstrate a darker side and wrip you out of any comfort you may have felt.
Design;
As of now it is setting the scene and I hope the player does immediately understand the type of world they are in but are left with questions to explore in the rest of the game.
I want the game going forward to feel like a heaviness of responsibility with your choices as if you are the one trying to keep the character and his friends alive as you learn aboutthis fantastical world.