Posted September 24, 2025 by brtr03
CONTROLS AS OF PROTOTYPE / ENTRY 1
WASD - movement
Spacebar - jump
M1 - shoot
ESC - exit game
R - restart
Although Supernova is going to be a project where I hopefully try to showcase art and animation, I can't really do that without having a base for my game. Therefore, in my prototype, I tackled multiple aspects in development, mostly in programming. Since I am drawing inspiration from the early Wolfenstein and Doom series. Movement is implemented, but might be tweaked later to be more intuitive, but as a base they're sufficient for the project.
WASD movement and Spacebar for jump, implemented with basic GDScript
Directional camera movement so you can look up, down, left and right