Posted September 23, 2025 by CyanicDev
#Update #Changelog
Changes:
Fixed how seing part of enemy head didnt cause intended effects (static vfx & sound).
With each coin collected, the mist becomes a tiny bit thicker.
Metal detector's range decreased from 29 distance units to 26.
Camera tilt sway angle during sprinting has been reduced by half.
Enemy AI adjusted, it is now utlizing hiding behind obstacles better.
Minimum distance to which enemy can teleport has been increased during certain strategies executed by enemy. ( A bit easier to escape)
Optimized coins and trees by adding LODs. Added few more trees.
It is now possible to control camera with numeric keys and interact by pressing num 5.
Wooden latrine building added to the map. Credits to Mehdi Shahsavan.
Coin placement is now a bit less predictable.
A bit more fluid player movement.