Posted September 23, 2025 by Zebedy
#MOVEMENT
-You can stomp straight down and diagonally (just hold forward while stomping)
-Snap jump - grab certain items and throw them to stack an extra jump (currently you can test this with the plant pot)
#ENEMIES
-Enemies with 1hp left have an icon (which animates) above their head
-New blue fat orb (worth 10 orbs)
-Freed enemy spirits now fly away and grumble while flying towards/outside the camera
#COMBAT
-Parry bug fixed - hitbox would shrink sometimes
-Parry also triples the damage of a projectile back at the enemy
-Added wooden barricades you can smash (Running Melee is ideal here)
-Soft hit stun tweaks for some impacts
#UI / LIGHTING
-Changed speed lines which better suit a 2D space
-Added a reticle to phase dart nodes
-Added hard rim lights which change depending on the level's light/darkness
#GENERAL
-Camera tweaks
#LEVELS
-Added more parallax layers for depth
-Level layout adjustments
-The level is now split up into 3 sections for better pacing.
+ Different music per section!