Devlogs
v4.2.2 - Unity Editing
Additions
- Added the ability to override the unity of Alliances and thus force unions and disbandments
- You can do this by clicking the Unity amount text in the Alliance section
- In scenario editor, full unifications won't happen even if unity is raised above threshold
- In scenario editor, lowering union's union under the formation threshold will revert the union to a regular alliance, in-game it will not revert a union
- Added an Xbox Controller Configuration for Steam Input
Bugfixes & Improvements
- Updated the look of the Actions Panel
- Terrain is now visible in Puppet & Wars Map Modes
- Nations should now prioritize forming a union when possible instead of stalling on it
- Fixed occupied tiles not showing on unions
- Fixed an issue where on mass-revolts or union-unifications the same sound effect would be played multiple times at once quite loudly
- Fixed a bug where upon leaving an alliance the former members sometimes immediately declared war on each other
- Fixed a bug where alliance names showed even if nation names were turned off (they will still show in alliance view)
- Fixed a bug where alliance names were in wrong language if you changed language at some point
- Fixed a bug where some scenario editor buttons could be left on after pressing play
- The unity-loss from disloyal members is now adjusted based on the total number of members, so a large union's unity doesn't tank from a few disloyal members
- Nation needs to have 50 gold to do manual donations
- Added missing grasslands to default scenarios
- City revolt chance now caps at 150%
- Made Tundra terrain appear lighter when not owned
- Updated some parts of the Scenario editor UI
- Adjusted Nation View alliance section tooltips
- Fixed some translations