Posted September 21, 2025 by Narcitheus
#devlog
I spent five hours today trying to fix my truck I have like 25 days until its unregistered because it keeps failing emissions test, I have been in a state of rage since I gave up working on it, my heart rate is still elevated and the day is almost over, Very little progress today. I hate the government so so so much I hope the people who came up with emissions are happy I wasted so much time and money trying to fix this and its literally just a sensor that doesn't work right because chevy hasn't figured out how to make a fucking truck that isn't fucking shit in like 30 years. Tomorrow I have to work and next week my family will be up my butt again.
I cant remember what I did this week I'm so tired.
hopefully soon things get better this week was a squib all that matter is to keep moving see you next week hope anyone that reads this has a good week ahead.
-raycast holding me up
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-still working on raycast did not expect to have this many issues
-did not fix random damage taken bug
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-Im using 2 little rects as raycast on top left and right of player
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-electrode rifle does not reset attack timer any more
-deleted morning work going to restart,try something else
-trying to get it so player has some play when hitting the bottom of a tile
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-lowerd buffer to 16 milliseconds
-reworking jump buffer [100% simpler and fixed a bug]
-added in a buffer to jump input so if player hits jump a little early they don't just stop when they hit the ground
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-adjusted player hit timer getting hit a million times by bullets
-damage particles not appearing because of random function
-fixing particle creation function now
-crunched weapon attack code way down with this got rid of lots of copy past code
-putting enemy damage into its own function
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-added some rng to pop up text
-replaced preset rng function no idea why I did it that way
-psybladder now has damage pop up text